You May Soon Be Able to Get Into the Metaverse Without a Headset
You May Soon Be Able to Get Into the Metaverse Without a Headset
You soon might not need a bulky headset to access the metaverse.
http://www.solcelledebat.dk/showthread.php?tid=4350&pid=35247#pid35247
A new device called the PORTL M offers what's essentially a two-way hologram communications device in a box. The makers of the PORTL say it's perfect for things like exploring the network of 3D virtual worlds focused on social connection. It's one of a growing number of ways that are under development to explore the metaverse without a virtual reality headset.
http://www.solcelledebat.dk/showthread.php?tid=3447&pid=35254#pid35254
"The need for a headset is a huge barrier to adoption," David Nussbaum, the inventor and CEO of PORTL Inc., told Lifewire in an email interview. "A huge portion of the population will always find it off-putting. But more importantly, headsets as they are mostly made now shut you off from your surroundings and the people around you."
http://www.solcelledebat.dk/showthread.php?tid=3096&pid=35261#pid35261
Window to the Metaverse?
PORTL has been making hologram communications devices for several years, but previous models were bulky and too expensive for the average user. Now, with the PORTL M, the company wants to make accessing the metaverse a lot easier.
http://www.solcelledebat.dk/showthread.php?tid=4421&pid=35268#pid35268
The $2,000 PORTL M sits on your desk and works in landscape or portrait mode. The M has an AI-enabled camera on the top bezel, 16GB of system memory, and one TB of internal storage. It will cost $2,000 when it ships later this year.
https://wastedwarlocks.com/forums/showthread.php?tid=71699&pid=691418#pid691418
"To be able to access the metaverse while still engaging with the people you're with physically makes it a communal experience, a less isolating one, and one with more emotional and engaging impact," Nussbaum said. "Think of a classroom being able to watch a lecture in the metaverse but. also chat among themselves and pick up on the teacher's cues and classmate's enthusiasm as they learn."
https://wastedwarlocks.com/forums/showthread.php?tid=167382&pid=691422#pid691422
Most current versions of the metaverse are based on a model of an immersive Internet that uses virtual reality (VR) or augmented reality (AR) platforms, noted journalism professor John Pavlik, who researches virtual reality at Rutgers University, in an email interview with Lifewire.
http://wastedwarlocks.com/forums/showthread.php?tid=167688&pid=691425#pid691425
Some versions of the metaverse support users accessing their environments from a smartphone or tablet, but these experiences are not immersive, Pavlik said, and are instead 2D.
https://wastedwarlocks.com/forums/showthread.php?tid=45580&pid=691429#pid691429
"Donning a headset in some ways limits users' mobility and therefore can limit the potential of a metaverse experience," he added. "Not having to don a headset could also help make the metaverse more widely available and help make the digital divide less of a problem."
https://wastedwarlocks.com/forums/showthread.php?tid=15629&pid=691433#pid691433
Ditch the Goggles
Developers and device manufacturers like PORTL are working on new ways to display the metaverse without bulky gear. One possibility is to use augmented reality (AR), an interactive experience of a real-world environment enhanced by computer-generated information. AR devices such as the Microsoft Hololens look more like eyeglasses than goggles.
https://wastedwarlocks.com/forums/showthread.php?tid=50036&pid=691436#pid691436
The software Hoverlay lets you create and publish digital content in the metaverse without headsets using mobile devices. The most natural way to present digital content to people is by integrating it directly into physical surroundings, Nicolas Robbe, the CEO of Hoverlay, said in an email interview with Lifewire. Many people report headaches, eye strain, dizziness, and nausea after using headsets, he said.
http://wastedwarlocks.com/forums/showthread.php?tid=189750&pid=691439#pid691439
"Such symptoms are triggered by the VR illusion, which makes the eyes focus on objects that appear in the distance that are actually on a screen just centimeters away,” Robbe added. “Mobile devices (smartphones, tablets) with constantly improving cameras represent healthier and more useful entry into experiencing metaverses without headsets.”
http://wastedwarlocks.com/forums/showthread.php?tid=220025&pid=691441#pid691441
Holographic displays or projectors, similar to the Star Trek Holodeck, could represent the future of the metaverse, Theo Priestley, the CEO of Metanomic, a metaverse platform for developers, told Lifewire by email. Contact lenses with integrated augmented reality is another possibility.
https://wastedwarlocks.com/forums/showthread.php?tid=16736&pid=691446#pid691446
“The last mile would be a direct brain interface, like NeuraLink [a device that could allow communications between the brain and a computer that’s being developed by Elon Musk], but this is still very much in the realms of science fiction and won't be a science fact for a very long time, if at all,” Priestley added.
https://wastedwarlocks.com/forums/showthread.php?tid=14913&pid=691450#pid691450
AI May Soon Be Able to Read Your Emotions
Artificial intelligence (AI) may soon know more about you than you think.
https://wastedwarlocks.com/forums/showthread.php?tid=17164&pid=691454#pid691454
A startup called Hume AI claims to use algorithms to measure emotions from facial, vocal, and verbal expressions. It's one of a growing number of companies that purport to read human emotions using computers. But some experts say that the concept raises privacy issues.
http://instedalen.no/articles/2014/01/05/nytt-aar-nye-moglegheiter.html
"Whoever controls these systems and platforms are going to have a lot of information on individuals," Bob Bilbruck, a tech startup advisor, told Lifewire in an email interview. "They will be able to build profiles for these people that can be used for monetary gain, control of outcomes, or potentially more nefarious macro tracking of people and society."
http://instedalen.no/articles/2013/02/26/bilder-fraa-instiaden-2013.html
Face Reading?
Hume says the secret to teaching AI to read emotions is big data. The company says it trains its AI on massive datasets from North American, Africa, Asia, and South America.
http://instedalen.no/articles/2012/10/16/Husflidsmesse.html
"Our vision is a world where AI translates scientific insights into new ways to improve the human emotional experience," the company writes on its website. "Emotional awareness is the missing ingredient needed to build social media algorithms that optimize for user well-being…"
http://instedalen.no/articles/2012/10/04/logo-konkuransen.html
Hume is one of many companies trying to leverage data to gain insights into human emotions. Companies use emotional monitoring to try to design effective advertisements, Oleksii Shaldenko, a professor who researches AI at the Igor Sikorsky Kyiv Polytechnic Institute in Ukraine, told Lifewire in an email interview. Similar tech is used to evaluate the tone of voice at call centers, monitor driver behavior in automobiles, and measure viewer's attitude at streaming and production companies.
There are significant potential benefits for users to having AI read their emotions, AI Dynamics chief technical officer Ryan Monsurate told Lifewire in an email interview. He said one use would be to design interfaces that reduce the probability of people getting frustrated or angry with their technology.